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INTERACTIVE MEDIA

Studio 70 is proud to present its first interactive media project, Iron Dusk: Path of Honor. 

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Designed by Mr. Hunter Forster and alumni John Harris, this action-packed game expands on the story universe of Iron Dusk. In Path of Honor, players begin in a battle arena, wrongfully exiled from their home kingdom, and must battle their way back to their country to regain their honor.

Game Design I – Interactive Media & Storytelling

Game Design introduces students to the art and science of creating interactive digital experiences. Students explore the fundamentals of game theory, storytelling, design principles, and programming as they learn how games can be used to entertain, educate, and inspire.

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Students will learn how to design 2D and 3D games using industry-standard software such as Unreal Engine. This is a project-based course that requires a high degree of personal commitment and vision, challenging students to bring their creative ideas to life. Along the way, they gain experience in character design, level creation, and gameplay mechanics while working collaboratively to brainstorm, prototype, playtest, and refine their projects.

Faith integration is central, with discussions on how interactive media influences culture and how games can be leveraged to communicate truth and glorify God.

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By the end of the course, students will have developed original games or prototypes and curated a digital portfolio that demonstrates technical proficiency, creativity, collaboration, and a Christian perspective on interactive storytelling.

Game Design 2 – Advanced Game Development & Interactive Storytelling

Game Design 2 builds upon the foundational skills from Game Design 1, advancing students’ understanding of game development, storytelling, and interactive media. This course emphasizes industry-standard workflows and challenges students to refine both their technical expertise and creative vision.

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Students will advance their skills in Unreal Engine 5, moving from game design enthusiasts to true creators. They will produce top-quality games that artfully tell their stories, while exploring advanced systems in environment design, mechanics, character development, and player experience.

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As a capstone project, students will design a vertical slice—a single polished level game—in a collaborative group setting, mirroring real-world development practices. They will also complete a post-mortem analysis to demonstrate their understanding of game design theory, production processes, and areas for growth.

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Faith integration remains central, with discussions on how interactive storytelling can influence culture and how game designers can glorify God through creativity, excellence, and thoughtful design. By the end of the course, students will have a portfolio-ready project that showcases professional-level skills in both technical design and narrative development.

Game Design Instructor: Mr. Hunter Forster
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